The logs for the broken SM64AP thing idk
There has been many times I have tried to use the SM64-AP Launcher setup, but it just likes to break. I think the best way to get help is to post the logs and see from there.
enjoy the many words, btw :) (also all [my user name] is to the username for the file system in kde.)
SM64APLauncher, commit e319140
### New build requested, data start ###
Repository: https://github.com/N00byKing/sm64ex
Branch: archipelago
Target Directory: /home/[my user name]/Downloads/supermario64archi
Build Name: Archimario
### Data end, starting download ###
Cloning into 'Archimario'...
Submodule 'lib/APCpp' (https://github.com/N00byKing/APCpp) registered for path 'lib/APCpp'
Cloning into '/var/home/[my user name]/Downloads/supermario64archi/Archimario/lib/APCpp'...
Submodule path 'lib/APCpp': checked out 'c267af96baef7b7ffb7975e982c2bab3330a2997'
Submodule 'IXWebSocket' (https://github.com/machinezone/IXWebSocket) registered for path 'lib/APCpp/IXWebSocket'
Submodule 'jsoncpp' (https://github.com/open-source-parsers/jsoncpp) registered for path 'lib/APCpp/jsoncpp'
Submodule 'zlib' (https://github.com/madler/zlib/) registered for path 'lib/APCpp/zlib'
Cloning into '/var/home/[my user name]/Downloads/supermario64archi/Archimario/lib/APCpp/IXWebSocket'...
Cloning into '/var/home/[my user name]/Downloads/supermario64archi/Archimario/lib/APCpp/jsoncpp'...
Cloning into '/var/home/[my user name]/Downloads/supermario64archi/Archimario/lib/APCpp/zlib'...
Submodule path 'lib/APCpp/IXWebSocket': checked out '150e3d83b5f6a2a47f456b79330a9afe87cd379c'
Submodule path 'lib/APCpp/jsoncpp': checked out '89e2973c754a9c02a49974d839779b151e95afd6'
Submodule path 'lib/APCpp/zlib': checked out '5a82f71ed1dfc0bec044d9702463dbdf84ea3b71'
Repo downloaded successfully.
### Compiling Build ###
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make[1]: Entering directory '/var/home/[my user name]/Downloads/supermario64archi/Archimario/tools'
make[2]: Entering directory '/var/home/[my user name]/Downloads/supermario64archi/Archimario/tools/audiofile'
g++ -std=gnu++11 -DNDEBUG -fno-rtti -fno-exceptions -fvisibility-inlines-hidden -O2 -I. -c audiofile.cpp
audiofile.cpp:3565:47: warning: ‘template<class Arg, class Result> struct std::unary_function’ is deprecated [-Wdeprecated-declarations]
3565 | struct signedToUnsigned : public std::unary_function<SignedType, UnsignedType>
| ^~~~~~~~~~~~~~
In file included from /usr/include/c++/15/string:51,
from audiofile.cpp:1736:
/usr/include/c++/15/bits/stl_function.h:117:12: note: declared here
117 | struct unary_function
| ^~~~~~~~~~~~~~
audiofile.cpp:3570:47: warning: ‘template<class Arg, class Result> struct std::unary_function’ is deprecated [-Wdeprecated-declarations]
3570 | struct unsignedToSigned : public std::unary_function<SignedType, UnsignedType>
| ^~~~~~~~~~~~~~
/usr/include/c++/15/bits/stl_function.h:117:12: note: declared here
117 | struct unary_function
| ^~~~~~~~~~~~~~
audiofile.cpp:3763:33: warning: ‘template<class Arg, class Result> struct std::unary_function’ is deprecated [-Wdeprecated-declarations]
3763 | struct intToFloat : public std::unary_function<Arg, Result>
| ^~~~~~~~~~~~~~
/usr/include/c++/15/bits/stl_function.h:117:12: note: declared here
117 | struct unary_function
| ^~~~~~~~~~~~~~
audiofile.cpp:3829:29: warning: ‘template<class Arg, class Result> struct std::unary_function’ is deprecated [-Wdeprecated-declarations]
3829 | struct lshift : public std::unary_function<Arg, Result>
| ^~~~~~~~~~~~~~
/usr/include/c++/15/bits/stl_function.h:117:12: note: declared here
117 | struct unary_function
| ^~~~~~~~~~~~~~
audiofile.cpp:3835:29: warning: ‘template<class Arg, class Result> struct std::unary_function’ is deprecated [-Wdeprecated-declarations]
3835 | struct rshift : public std::unary_function<Arg, Result>
| ^~~~~~~~~~~~~~
/usr/include/c++/15/bits/stl_function.h:117:12: note: declared here
117 | struct unary_function
| ^~~~~~~~~~~~~~
audiofile.cpp:3931:35: warning: ‘template<class Arg, class Result> struct std::unary_function’ is deprecated [-Wdeprecated-declarations]
3931 | struct floatToFloat : public std::unary_function<Arg, Result>
| ^~~~~~~~~~~~~~
/usr/include/c++/15/bits/stl_function.h:117:12: note: declared here
117 | struct unary_function
| ^~~~~~~~~~~~~~
ar rcs libaudiofile.a audiofile.o
make[2]: Leaving directory '/var/home/[my user name]/Downloads/supermario64archi/Archimario/tools/audiofile'
cc -I../include -I. -Wall -Wextra -Wno-unused-parameter -pedantic -std=c99 -O2 -s n64graphics_ci_dir/n64graphics_ci.c n64graphics_ci_dir/exoquant/exoquant.c n64graphics_ci_dir/utils.c -o n64graphics_ci -lm
cc -I../include -I. -Wall -Wextra -Wno-unused-parameter -pedantic -std=c99 -O2 -s -DN64CKSUM_STANDALONE n64cksum.c utils.c -o n64cksum -lm
cc -I../include -I. -Wall -Wextra -Wno-unused-parameter -pedantic -std=c99 -O2 -s textconv.c utf8.c hashtable.c -o textconv -lm
cc -I../include -I. -Wall -Wextra -Wno-unused-parameter -pedantic -std=c99 -O2 -s patch_libultra_math.c -o patch_libultra_math -lm
cc -I../include -I. -Wall -Wextra -Wno-unused-parameter -pedantic -std=c99 -O2 -s aiff_extract_codebook.c -o aiff_extract_codebook -lm
cc -I../include -I. -Wall -Wextra -Wno-unused-parameter -pedantic -std=c99 -O2 -s -Wno-unused-result -Wno-uninitialized -Wno-sign-compare -Wno-absolute-value sdk-tools/adpcm/vadpcm_enc.c sdk-tools/adpcm/vpredictor.c sdk-tools/adpcm/quant.c sdk-tools/adpcm/util.c sdk-tools/adpcm/vencode.c -o vadpcm_enc -lm
cc -I../include -I. -Wall -Wextra -Wno-unused-parameter -pedantic -std=c99 -O2 -s -Iaudiofile -Wno-uninitialized sdk-tools/tabledesign/codebook.c sdk-tools/tabledesign/estimate.c sdk-tools/tabledesign/print.c sdk-tools/tabledesign/tabledesign.c -o tabledesign -lm -Laudiofile -laudiofile -lstdc++ -lm
cc -I../include -I. -Wall -Wextra -Wno-unused-parameter -pedantic -std=c99 -O2 -s extract_data_for_mio.c -o extract_data_for_mio -lm
make[1]: Leaving directory '/var/home/[my user name]/Downloads/supermario64archi/Archimario/tools'
make: sdl2-config: No such file or directory
make: sdl2-config: No such file or directory
cpp -P -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -I . -o build/us_pc/level_rules.mk levels/level_rules.mk
make[1]: Entering directory '/var/home/[my user name]/Downloads/supermario64archi/Archimario/tools'
make[1]: Nothing to be done for 'default'.
make[1]: Leaving directory '/var/home/[my user name]/Downloads/supermario64archi/Archimario/tools'
make: sdl2-config: No such file or directory
make: sdl2-config: No such file or directory
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/engine/geo_layout.o src/engine/geo_layout.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/engine/graph_node_manager.o src/engine/graph_node_manager.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/engine/surface_load.o src/engine/surface_load.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/engine/surface_collision.o src/engine/surface_collision.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/engine/graph_node.o src/engine/graph_node.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/engine/math_util.o src/engine/math_util.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/engine/behavior_script.o src/engine/behavior_script.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/engine/level_script.o src/engine/level_script.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/area.o src/game/area.c
tools/textconv charmap_menu.txt include/text_menu_strings.h.in build/us_pc/include/text_menu_strings.h
tools/textconv charmap.txt include/text_options_strings.h.in build/us_pc/include/text_options_strings.h
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/debug.o src/game/debug.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/debug_course.o src/game/debug_course.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/envfx_bubbles.o src/game/envfx_bubbles.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/behavior_actions.o src/game/behavior_actions.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/game_init.o src/game/game_init.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/envfx_snow.o src/game/envfx_snow.c
src/game/geo_misc.c: In function 'geo_exec_inside_castle_light':
src/game/geo_misc.c:79:9: warning: variable 'flags' set but not used [-Wunused-but-set-variable]
79 | s32 flags;
| ^~~~~
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/geo_misc.o src/game/geo_misc.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/hud.o src/game/hud.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/interaction.o src/game/interaction.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/level_geo.o src/game/level_geo.c
src/game/level_update.c: In function 'reject_mario_from_painting':
src/game/level_update.c:663:9: warning: variable 'perpYaw' set but not used [-Wunused-but-set-variable]
663 | f32 perpYaw = 0.0f;
| ^~~~~~~
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/macro_special_objects.o src/game/macro_special_objects.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/level_update.o src/game/level_update.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/mario_actions_automatic.o src/game/mario_actions_automatic.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/mario_actions_airborne.o src/game/mario_actions_airborne.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/mario_actions_cutscene.o src/game/mario_actions_cutscene.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/mario_actions_moving.o src/game/mario_actions_moving.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/mario_actions_object.o src/game/mario_actions_object.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/mario_actions_stationary.o src/game/mario_actions_stationary.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/mario_actions_submerged.o src/game/mario_actions_submerged.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/mario.o src/game/mario.c
src/game/mario_misc.c: In function 'bhv_toad_message_init':
src/game/mario_misc.c:186:9: warning: unused variable 'saveFlags' [-Wunused-variable]
186 | s32 saveFlags = save_file_get_flags();
| ^~~~~~~~~
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/mario_misc.o src/game/mario_misc.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/mario_step.o src/game/mario_step.c
src/game/memory.c: In function 'dma_read':
src/game/memory.c:225:9: warning: unused variable 'size' [-Wunused-variable]
225 | u32 size = ALIGN16(srcEnd - srcStart);
| ^~~~
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/memory.o src/game/memory.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/moving_texture.o src/game/moving_texture.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/obj_behaviors_2.o src/game/obj_behaviors_2.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/object_collision.o src/game/object_collision.c
In file included from src/game/obj_behaviors.c:857:
src/game/behaviors/mips.inc.c: In function 'bhv_mips_init':
src/game/behaviors/mips.inc.c:14:8: warning: variable 'starFlags' set but not used [-Wunused-but-set-variable]
14 | u8 starFlags;
| ^~~~~~~~~
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/obj_behaviors.o src/game/obj_behaviors.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/object_helpers.o src/game/object_helpers.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/object_list_processor.o src/game/object_list_processor.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/paintings.o src/game/paintings.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/platform_displacement.o src/game/platform_displacement.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/print.o src/game/print.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/profiler.o src/game/profiler.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/rendering_graph_node.o src/game/rendering_graph_node.c
src/game/save_file.c: In function 'save_file_get_total_star_count':
src/game/save_file.c:582:40: warning: unused parameter 'fileIndex' [-Wunused-parameter]
582 | s32 save_file_get_total_star_count(s32 fileIndex, s32 minCourse, s32 maxCourse) {
| ~~~~^~~~~~~~~
src/game/save_file.c:582:55: warning: unused parameter 'minCourse' [-Wunused-parameter]
582 | s32 save_file_get_total_star_count(s32 fileIndex, s32 minCourse, s32 maxCourse) {
| ~~~~^~~~~~~~~
src/game/save_file.c:582:70: warning: unused parameter 'maxCourse' [-Wunused-parameter]
582 | s32 save_file_get_total_star_count(s32 fileIndex, s32 minCourse, s32 maxCourse) {
| ~~~~^~~~~~~~~
src/game/save_file.c: In function 'save_file_get_star_flags':
src/game/save_file.c:619:34: warning: unused parameter 'fileIndex' [-Wunused-parameter]
619 | u32 save_file_get_star_flags(s32 fileIndex, s32 courseIndex) {
| ~~~~^~~~~~~~~
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/save_file.o src/game/save_file.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/shadow.o src/game/shadow.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/screen_transition.o src/game/screen_transition.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/skybox.o src/game/skybox.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/sound_init.o src/game/sound_init.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/spawn_object.o src/game/spawn_object.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/thread6.o src/game/thread6.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/game/spawn_sound.o src/game/spawn_sound.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/audio/data.o src/audio/data.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/audio/effects.o src/audio/effects.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/audio/external.o src/audio/external.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/audio/globals_start.o src/audio/globals_start.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/audio/heap.o src/audio/heap.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/audio/load.o src/audio/load.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/audio/playback.o src/audio/playback.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/audio/port_eu.o src/audio/port_eu.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/audio/seqplayer.o src/audio/seqplayer.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/audio/synthesis.o src/audio/synthesis.c
src/menu/level_select_menu.c: In function 'start_demo':
src/menu/level_select_menu.c:85:31: warning: comparison of integer expressions of different signedness: 'int' and 'u32' {aka 'unsigned int'} [-Wsign-compare]
85 | if((++gDemoInputListID_2) == gDemo.animDmaTable->count)
| ^~
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/menu/intro_geo.o src/menu/intro_geo.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/menu/level_select_menu.o src/menu/level_select_menu.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/buffers/buffers.o src/buffers/buffers.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/buffers/framebuffers.o src/buffers/framebuffers.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/buffers/gfx_output_buffer.o src/buffers/gfx_output_buffer.c
tools/n64graphics -i build/us_pc/actors/blue_coin_switch/blue_coin_switch_side.rgba16 -g actors/blue_coin_switch/blue_coin_switch_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/blue_coin_switch/blue_coin_switch_top.rgba16 -g actors/blue_coin_switch/blue_coin_switch_top.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/amp/amp_body.rgba16 -g actors/amp/amp_body.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/amp/amp_electricity.rgba16 -g actors/amp/amp_electricity.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/amp/amp_eyes.rgba16 -g actors/amp/amp_eyes.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/amp/amp_mouth.rgba16 -g actors/amp/amp_mouth.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/cannon_lid/cannon_lid.rgba16 -g actors/cannon_lid/cannon_lid.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/cannon_base/cannon_base.rgba16 -g actors/cannon_base/cannon_base.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/cannon_barrel/cannon_barrel.rgba16 -g actors/cannon_barrel/cannon_barrel.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/chuckya/chuckya_body_arm_left_side.rgba16 -g actors/chuckya/chuckya_body_arm_left_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/chuckya/chuckya_body_arm_right_side.rgba16 -g actors/chuckya/chuckya_body_arm_right_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/chuckya/chuckya_eyes.rgba16 -g actors/chuckya/chuckya_eyes.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/chuckya/chuckya_hand_antenna.rgba16 -g actors/chuckya/chuckya_hand_antenna.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/purple_switch/purple_switch_base.rgba16 -g actors/purple_switch/purple_switch_base.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/purple_switch/purple_switch_exclamation_point.rgba16 -g actors/purple_switch/purple_switch_exclamation_point.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/checkerboard_platform/checkerboard_platform.rgba16 -g actors/checkerboard_platform/checkerboard_platform.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/checkerboard_platform/checkerboard_platform_side.rgba16 -g actors/checkerboard_platform/checkerboard_platform_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/heart/spinning_heart.rgba16 -g actors/heart/spinning_heart.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/flyguy/flyguy_cloth_wrinkle.rgba16 -g actors/flyguy/flyguy_cloth_wrinkle.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/flyguy/flyguy_face.rgba16 -g actors/flyguy/flyguy_face.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/flyguy/flyguy_propeller.ia16 -g actors/flyguy/flyguy_propeller.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/breakable_box/cork_box_surface.rgba16 -g actors/breakable_box/cork_box_surface.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/breakable_box/crazy_box_surface.rgba16 -g actors/breakable_box/crazy_box_surface.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/exclamation_box/exclamation_box_front.rgba16 -g actors/exclamation_box/exclamation_box_front.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/exclamation_box/exclamation_box_side.rgba16 -g actors/exclamation_box/exclamation_box_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/exclamation_box/metal_cap_box_front.rgba16 -g actors/exclamation_box/metal_cap_box_front.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/exclamation_box/metal_cap_box_side.rgba16 -g actors/exclamation_box/metal_cap_box_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/exclamation_box/vanish_cap_box_front.rgba16 -g actors/exclamation_box/vanish_cap_box_front.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/exclamation_box/vanish_cap_box_side.rgba16 -g actors/exclamation_box/vanish_cap_box_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/exclamation_box/wing_cap_box_front.rgba16 -g actors/exclamation_box/wing_cap_box_front.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/exclamation_box/wing_cap_box_side.rgba16 -g actors/exclamation_box/wing_cap_box_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/goomba/goomba_body.rgba16 -g actors/goomba/goomba_body.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/goomba/goomba_face_blink.rgba16 -g actors/goomba/goomba_face_blink.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/goomba/goomba_face.rgba16 -g actors/goomba/goomba_face.rgba16.png -f rgba16
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/buffers/zbuffer.o src/buffers/zbuffer.c
tools/n64graphics -i build/us_pc/actors/bobomb/bob-omb_buddy_left_side.rgba16 -g actors/bobomb/bob-omb_buddy_left_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bobomb/bob-omb_buddy_right_side.rgba16 -g actors/bobomb/bob-omb_buddy_right_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bobomb/bob-omb_eyes_blink.rgba16 -g actors/bobomb/bob-omb_eyes_blink.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bobomb/bob-omb_eyes.rgba16 -g actors/bobomb/bob-omb_eyes.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bobomb/bob-omb_left_side.rgba16 -g actors/bobomb/bob-omb_left_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bobomb/bob-omb_right_side.rgba16 -g actors/bobomb/bob-omb_right_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/metal_box/metal_box_side.rgba16 -g actors/metal_box/metal_box_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/exclamation_box_outline/exclamation_box_outline.rgba16 -g actors/exclamation_box_outline/exclamation_box_outline.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/exclamation_box_outline/exclamation_point.rgba16 -g actors/exclamation_box_outline/exclamation_point.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/koopa_shell/koopa_shell_back.rgba16 -g actors/koopa_shell/koopa_shell_back.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/koopa_shell/koopa_shell_front.rgba16 -g actors/koopa_shell/koopa_shell_front.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mist/mist.ia16 -g actors/mist/mist.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/explosion/explosion_0.rgba16 -g actors/explosion/explosion_0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/explosion/explosion_1.rgba16 -g actors/explosion/explosion_1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/explosion/explosion_2.rgba16 -g actors/explosion/explosion_2.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/explosion/explosion_3.rgba16 -g actors/explosion/explosion_3.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/explosion/explosion_4.rgba16 -g actors/explosion/explosion_4.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/explosion/explosion_5.rgba16 -g actors/explosion/explosion_5.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/explosion/explosion_6.rgba16 -g actors/explosion/explosion_6.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/butterfly/butterfly_wing.rgba16 -g actors/butterfly/butterfly_wing.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/coin/coin_front.ia16 -g actors/coin/coin_front.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/coin/coin_side.ia16 -g actors/coin/coin_side.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/coin/coin_tilt_left.ia16 -g actors/coin/coin_tilt_left.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/coin/coin_tilt_right.ia16 -g actors/coin/coin_tilt_right.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/warp_pipe/warp_pipe_side.rgba16 -g actors/warp_pipe/warp_pipe_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/warp_pipe/warp_pipe_top.rgba16 -g actors/warp_pipe/warp_pipe_top.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/door/bbh_door_overlay.rgba16 -g actors/door/bbh_door_overlay.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/door/bbh_door.rgba16 -g actors/door/bbh_door.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/door/door_lock.rgba16 -g actors/door/door_lock.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/door/hmc_mural_door_overlay.rgba16 -g actors/door/hmc_mural_door_overlay.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/door/hmc_mural_door.rgba16 -g actors/door/hmc_mural_door.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/door/metal_door_overlay.rgba16 -g actors/door/metal_door_overlay.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/door/metal_door.rgba16 -g actors/door/metal_door.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/door/one_star_door_sign.rgba16 -g actors/door/one_star_door_sign.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/door/polished_wooden_door_overlay.rgba16 -g actors/door/polished_wooden_door_overlay.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/door/polished_wooden_door.rgba16 -g actors/door/polished_wooden_door.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/door/rough_wooden_door_overlay.rgba16 -g actors/door/rough_wooden_door_overlay.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/door/rough_wooden_door.rgba16 -g actors/door/rough_wooden_door.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/door/three_star_door_sign.rgba16 -g actors/door/three_star_door_sign.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/door/zero_star_door_sign.rgba16 -g actors/door/zero_star_door_sign.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/flame/flame_0.ia16 -g actors/flame/flame_0.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/flame/flame_1.ia16 -g actors/flame/flame_1.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/flame/flame_2.ia16 -g actors/flame/flame_2.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/flame/flame_3.ia16 -g actors/flame/flame_3.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/flame/flame_4.ia16 -g actors/flame/flame_4.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/flame/flame_5.ia16 -g actors/flame/flame_5.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/flame/flame_6.ia16 -g actors/flame/flame_6.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/flame/flame_7.ia16 -g actors/flame/flame_7.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/blue_fish/blue_fish.rgba16 -g actors/blue_fish/blue_fish.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/pebble/pebble.rgba16 -g actors/pebble/pebble.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/leaves/leaf.rgba16 -g actors/leaves/leaf.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario_cap/mario_cap_logo.rgba16 -g actors/mario_cap/mario_cap_logo.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario_cap/mario_cap_metal.rgba16 -g actors/mario_cap/mario_cap_metal.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario_cap/mario_cap_metal_wing_tip_unused.rgba16 -g actors/mario_cap/mario_cap_metal_wing_tip_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario_cap/mario_cap_metal_wing_unused.rgba16 -g actors/mario_cap/mario_cap_metal_wing_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario_cap/mario_cap_wing.rgba16 -g actors/mario_cap/mario_cap_wing.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario_cap/mario_cap_wing_tip.rgba16 -g actors/mario_cap/mario_cap_wing_tip.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/power_meter/power_meter_five_segments.rgba16 -g actors/power_meter/power_meter_five_segments.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/power_meter/power_meter_four_segments.rgba16 -g actors/power_meter/power_meter_four_segments.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/power_meter/power_meter_full.rgba16 -g actors/power_meter/power_meter_full.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/power_meter/power_meter_left_side.rgba16 -g actors/power_meter/power_meter_left_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/power_meter/power_meter_one_segment.rgba16 -g actors/power_meter/power_meter_one_segment.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/power_meter/power_meter_right_side.rgba16 -g actors/power_meter/power_meter_right_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/power_meter/power_meter_seven_segments.rgba16 -g actors/power_meter/power_meter_seven_segments.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/power_meter/power_meter_six_segments.rgba16 -g actors/power_meter/power_meter_six_segments.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/power_meter/power_meter_three_segments.rgba16 -g actors/power_meter/power_meter_three_segments.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/power_meter/power_meter_two_segments.rgba16 -g actors/power_meter/power_meter_two_segments.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mushroom_1up/1-up_mushroom.rgba16 -g actors/mushroom_1up/1-up_mushroom.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/star/star_eye.rgba16 -g actors/star/star_eye.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/star/star_surface.rgba16 -g actors/star/star_surface.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/sand/sand_particle.rgba16 -g actors/sand/sand_particle.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/dirt/dirt_particle.rgba16 -g actors/dirt/dirt_particle.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/white_particle/snow_particle.rgba16 -g actors/white_particle/snow_particle.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/wooden_signpost/wooden_signpost_back.rgba16 -g actors/wooden_signpost/wooden_signpost_back.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/wooden_signpost/wooden_signpost_front.rgba16 -g actors/wooden_signpost/wooden_signpost_front.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/tree/palm_tree.rgba16 -g actors/tree/palm_tree.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/tree/pine_tree.rgba16 -g actors/tree/pine_tree.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/tree/snowy_pine_tree.rgba16 -g actors/tree/snowy_pine_tree.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/tree/tree_left_side.rgba16 -g actors/tree/tree_left_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/tree/tree_right_side.rgba16 -g actors/tree/tree_right_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario/mario_eyes_center.rgba16 -g actors/mario/mario_eyes_center.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario/mario_eyes_closed.rgba16 -g actors/mario/mario_eyes_closed.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario/mario_eyes_closed_unused_0.rgba16 -g actors/mario/mario_eyes_closed_unused_0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario/mario_eyes_closed_unused_1.rgba16 -g actors/mario/mario_eyes_closed_unused_1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario/mario_eyes_dead.rgba16 -g actors/mario/mario_eyes_dead.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario/mario_eyes_down_unused.rgba16 -g actors/mario/mario_eyes_down_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario/mario_eyes_half_closed.rgba16 -g actors/mario/mario_eyes_half_closed.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario/mario_eyes_left_unused.rgba16 -g actors/mario/mario_eyes_left_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario/mario_eyes_right_unused.rgba16 -g actors/mario/mario_eyes_right_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario/mario_eyes_up_unused.rgba16 -g actors/mario/mario_eyes_up_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario/mario_logo.rgba16 -g actors/mario/mario_logo.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario/mario_metal.rgba16 -g actors/mario/mario_metal.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario/mario_metal_wing_tip_unused.rgba16 -g actors/mario/mario_metal_wing_tip_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario/mario_metal_wing_unused.rgba16 -g actors/mario/mario_metal_wing_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario/mario_mustache.rgba16 -g actors/mario/mario_mustache.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario/mario_overalls_button.rgba16 -g actors/mario/mario_overalls_button.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario/mario_sideburn.rgba16 -g actors/mario/mario_sideburn.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario/mario_wing.rgba16 -g actors/mario/mario_wing.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario/mario_wing_tip.rgba16 -g actors/mario/mario_wing_tip.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bubble/bubble.rgba16 -g actors/bubble/bubble.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bubble/mr_i_bubble.rgba16 -g actors/bubble/mr_i_bubble.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/walk_smoke/walk_smoke_0.ia16 -g actors/walk_smoke/walk_smoke_0.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/walk_smoke/walk_smoke_1.ia16 -g actors/walk_smoke/walk_smoke_1.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/walk_smoke/walk_smoke_2.ia16 -g actors/walk_smoke/walk_smoke_2.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/walk_smoke/walk_smoke_3.ia16 -g actors/walk_smoke/walk_smoke_3.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/walk_smoke/walk_smoke_4.ia16 -g actors/walk_smoke/walk_smoke_4.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/walk_smoke/walk_smoke_5.ia16 -g actors/walk_smoke/walk_smoke_5.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/walk_smoke/walk_smoke_6.ia16 -g actors/walk_smoke/walk_smoke_6.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/burn_smoke/burn_smoke.ia16 -g actors/burn_smoke/burn_smoke.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/stomp_smoke/stomp_smoke_0.ia16 -g actors/stomp_smoke/stomp_smoke_0.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/stomp_smoke/stomp_smoke_1.ia16 -g actors/stomp_smoke/stomp_smoke_1.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/stomp_smoke/stomp_smoke_2.ia16 -g actors/stomp_smoke/stomp_smoke_2.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/stomp_smoke/stomp_smoke_3.ia16 -g actors/stomp_smoke/stomp_smoke_3.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/stomp_smoke/stomp_smoke_4.ia16 -g actors/stomp_smoke/stomp_smoke_4.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/stomp_smoke/stomp_smoke_5.ia16 -g actors/stomp_smoke/stomp_smoke_5.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/water_wave/water_wave_0.ia16 -g actors/water_wave/water_wave_0.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/water_wave/water_wave_1.ia16 -g actors/water_wave/water_wave_1.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/water_wave/water_wave_2.ia16 -g actors/water_wave/water_wave_2.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/water_wave/water_wave_3.ia16 -g actors/water_wave/water_wave_3.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/sparkle/sparkle_0.rgba16 -g actors/sparkle/sparkle_0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/sparkle/sparkle_1.rgba16 -g actors/sparkle/sparkle_1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/sparkle/sparkle_2.rgba16 -g actors/sparkle/sparkle_2.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/sparkle/sparkle_3.rgba16 -g actors/sparkle/sparkle_3.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/sparkle/sparkle_4.rgba16 -g actors/sparkle/sparkle_4.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/sparkle/sparkle_5.rgba16 -g actors/sparkle/sparkle_5.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/water_splash/water_splash_0.rgba16 -g actors/water_splash/water_splash_0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/water_splash/water_splash_1.rgba16 -g actors/water_splash/water_splash_1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/water_splash/water_splash_2.rgba16 -g actors/water_splash/water_splash_2.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/water_splash/water_splash_3.rgba16 -g actors/water_splash/water_splash_3.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/water_splash/water_splash_4.rgba16 -g actors/water_splash/water_splash_4.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/water_splash/water_splash_5.rgba16 -g actors/water_splash/water_splash_5.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/water_splash/water_splash_6.rgba16 -g actors/water_splash/water_splash_6.rgba16.png -f rgba16
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/actors/common0_geo.o actors/common0_geo.c
tools/n64graphics -i build/us_pc/actors/water_splash/water_splash_7.rgba16 -g actors/water_splash/water_splash_7.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/white_particle_small/small_snow_particle.rgba16 -g actors/white_particle_small/small_snow_particle.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/sparkle_animation/sparkle_animation_0.ia16 -g actors/sparkle_animation/sparkle_animation_0.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/sparkle_animation/sparkle_animation_1.ia16 -g actors/sparkle_animation/sparkle_animation_1.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/sparkle_animation/sparkle_animation_2.ia16 -g actors/sparkle_animation/sparkle_animation_2.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/sparkle_animation/sparkle_animation_3.ia16 -g actors/sparkle_animation/sparkle_animation_3.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/sparkle_animation/sparkle_animation_4.ia16 -g actors/sparkle_animation/sparkle_animation_4.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/peach/peach_chest_jewel.rgba16 -g actors/peach/peach_chest_jewel.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/peach/peach_crown_jewel.rgba16 -g actors/peach/peach_crown_jewel.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/peach/peach_dress.rgba16 -g actors/peach/peach_dress.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/peach/peach_eye_closed.rgba16 -g actors/peach/peach_eye_closed.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/peach/peach_eye_mostly_closed.rgba16 -g actors/peach/peach_eye_mostly_closed.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/peach/peach_eye_mostly_open.rgba16 -g actors/peach/peach_eye_mostly_open.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/peach/peach_eye_open.rgba16 -g actors/peach/peach_eye_open.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/peach/peach_lips.rgba16 -g actors/peach/peach_lips.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/peach/peach_lips_scrunched.rgba16 -g actors/peach/peach_lips_scrunched.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/peach/peach_nostril.rgba16 -g actors/peach/peach_nostril.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/yoshi/yoshi_eye_blink.rgba16 -g actors/yoshi/yoshi_eye_blink.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/yoshi/yoshi_eye.rgba16 -g actors/yoshi/yoshi_eye.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/yoshi/yoshi_nostril.rgba16 -g actors/yoshi/yoshi_nostril.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bubba/bubba_eye_border.rgba16 -g actors/bubba/bubba_eye_border.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bubba/bubba_eyes_unused.rgba16 -g actors/bubba/bubba_eyes_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bubba/bubba_fins.rgba16 -g actors/bubba/bubba_fins.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bubba/bubba_scales.rgba16 -g actors/bubba/bubba_scales.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bubba/bubba_sunglasses.rgba16 -g actors/bubba/bubba_sunglasses.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/wiggler/wiggler_eye.rgba16 -g actors/wiggler/wiggler_eye.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/wiggler/wiggler_flower.rgba16 -g actors/wiggler/wiggler_flower.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/wiggler/wiggler_frown.rgba16 -g actors/wiggler/wiggler_frown.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/wiggler/wiggler_nose_left_side.rgba16 -g actors/wiggler/wiggler_nose_left_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/wiggler/wiggler_nose_right_side.rgba16 -g actors/wiggler/wiggler_nose_right_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/wiggler/wiggler_segment_left_side.rgba16 -g actors/wiggler/wiggler_segment_left_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/wiggler/wiggler_segment_right_side.rgba16 -g actors/wiggler/wiggler_segment_right_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/lakitu_enemy/lakitu_enemy_cloud_face_unused.rgba16 -g actors/lakitu_enemy/lakitu_enemy_cloud_face_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/lakitu_enemy/lakitu_enemy_eyes_closed.rgba16 -g actors/lakitu_enemy/lakitu_enemy_eyes_closed.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/lakitu_enemy/lakitu_enemy_eyes_open.rgba16 -g actors/lakitu_enemy/lakitu_enemy_eyes_open.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/lakitu_enemy/lakitu_enemy_frown.rgba16 -g actors/lakitu_enemy/lakitu_enemy_frown.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/lakitu_enemy/lakitu_enemy_shell.rgba16 -g actors/lakitu_enemy/lakitu_enemy_shell.rgba16.png -f rgba16
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/actors/common1_geo.o actors/common1_geo.c
tools/n64graphics -i build/us_pc/actors/bowser_flame/bowser_flame_0.rgba16 -g actors/bowser_flame/bowser_flame_0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser_flame/bowser_flame_10.rgba16 -g actors/bowser_flame/bowser_flame_10.rgba16.png -f rgba16
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/actors/group10_geo.o actors/group10_geo.c
tools/n64graphics -i build/us_pc/actors/bowser_flame/bowser_flame_11.rgba16 -g actors/bowser_flame/bowser_flame_11.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser_flame/bowser_flame_12.rgba16 -g actors/bowser_flame/bowser_flame_12.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser_flame/bowser_flame_13.rgba16 -g actors/bowser_flame/bowser_flame_13.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser_flame/bowser_flame_1.rgba16 -g actors/bowser_flame/bowser_flame_1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser_flame/bowser_flame_2.rgba16 -g actors/bowser_flame/bowser_flame_2.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser_flame/bowser_flame_3.rgba16 -g actors/bowser_flame/bowser_flame_3.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser_flame/bowser_flame_4.rgba16 -g actors/bowser_flame/bowser_flame_4.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser_flame/bowser_flame_5.rgba16 -g actors/bowser_flame/bowser_flame_5.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser_flame/bowser_flame_6.rgba16 -g actors/bowser_flame/bowser_flame_6.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser_flame/bowser_flame_7.rgba16 -g actors/bowser_flame/bowser_flame_7.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser_flame/bowser_flame_8.rgba16 -g actors/bowser_flame/bowser_flame_8.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser_flame/bowser_flame_9.rgba16 -g actors/bowser_flame/bowser_flame_9.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/impact_ring/impact_ring_left_side.ia16 -g actors/impact_ring/impact_ring_left_side.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/impact_ring/impact_ring_right_side.ia16 -g actors/impact_ring/impact_ring_right_side.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/yellow_sphere/yellow_sphere.rgba16 -g actors/yellow_sphere/yellow_sphere.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_armband.rgba16 -g actors/bowser/bowser_armband.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_armband_spike.rgba16 -g actors/bowser/bowser_armband_spike.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_blue_eye_unused.rgba16 -g actors/bowser/bowser_blue_eye_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_body.rgba16 -g actors/bowser/bowser_body.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_chest.rgba16 -g actors/bowser/bowser_chest.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_claw_edge.rgba16 -g actors/bowser/bowser_claw_edge.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_claw_horn_angle.rgba16 -g actors/bowser/bowser_claw_horn_angle.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_claw_horn_tooth.rgba16 -g actors/bowser/bowser_claw_horn_tooth.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_eyebrow.rgba16 -g actors/bowser/bowser_eyebrow.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_eye_center_0.rgba16 -g actors/bowser/bowser_eye_center_0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_eye_center_1.rgba16 -g actors/bowser/bowser_eye_center_1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_eye_closed_0.rgba16 -g actors/bowser/bowser_eye_closed_0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_eye_closed_1.rgba16 -g actors/bowser/bowser_eye_closed_1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_eye_far_left_0.rgba16 -g actors/bowser/bowser_eye_far_left_0.rgba16.png -f rgba16
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/actors/group11_geo.o actors/group11_geo.c
tools/n64graphics -i build/us_pc/actors/bowser/bowser_eye_far_left_1.rgba16 -g actors/bowser/bowser_eye_far_left_1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_eye_half_closed_0.rgba16 -g actors/bowser/bowser_eye_half_closed_0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_eye_half_closed_1.rgba16 -g actors/bowser/bowser_eye_half_closed_1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_eye_left_0.rgba16 -g actors/bowser/bowser_eye_left_0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_eye_left_1.rgba16 -g actors/bowser/bowser_eye_left_1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_eye_right_0.rgba16 -g actors/bowser/bowser_eye_right_0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_eye_right_1.rgba16 -g actors/bowser/bowser_eye_right_1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_hair.rgba16 -g actors/bowser/bowser_hair.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_mouth_unused.rgba16 -g actors/bowser/bowser_mouth_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_muzzle.rgba16 -g actors/bowser/bowser_muzzle.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_nostrils.rgba16 -g actors/bowser/bowser_nostrils.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_shell_edge.rgba16 -g actors/bowser/bowser_shell_edge.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_shell.rgba16 -g actors/bowser/bowser_shell.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_tongue.rgba16 -g actors/bowser/bowser_tongue.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_upper_face.rgba16 -g actors/bowser/bowser_upper_face.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bomb/bomb_left_side.rgba16 -g actors/bomb/bomb_left_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bomb/bomb_right_side.rgba16 -g actors/bomb/bomb_right_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bomb/bomb_spike.rgba16 -g actors/bomb/bomb_spike.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/impact_smoke/impact_smoke_0.ia16 -g actors/impact_smoke/impact_smoke_0.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/impact_smoke/impact_smoke_1.ia16 -g actors/impact_smoke/impact_smoke_1.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/impact_smoke/impact_smoke_2.ia16 -g actors/impact_smoke/impact_smoke_2.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/impact_smoke/impact_smoke_3.ia16 -g actors/impact_smoke/impact_smoke_3.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/skeeter/skeeter_eye.rgba16 -g actors/skeeter/skeeter_eye.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/skeeter/skeeter_iris.rgba16 -g actors/skeeter/skeeter_iris.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/seaweed/seaweed_base.rgba16 -g actors/seaweed/seaweed_base.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/seaweed/seaweed_lower_center.rgba16 -g actors/seaweed/seaweed_lower_center.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/seaweed/seaweed_tip.rgba16 -g actors/seaweed/seaweed_tip.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/seaweed/seaweed_upper_center.rgba16 -g actors/seaweed/seaweed_upper_center.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/water_mine/water_mine_left_side_unused.rgba16 -g actors/water_mine/water_mine_left_side_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/water_mine/water_mine_right_side_unused.rgba16 -g actors/water_mine/water_mine_right_side_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/water_mine/water_mine_spike_unused.rgba16 -g actors/water_mine/water_mine_spike_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/cyan_fish/cyan_fish.rgba16 -g actors/cyan_fish/cyan_fish.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bub/bub_eye_border.rgba16 -g actors/bub/bub_eye_border.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bub/bub_eyes.rgba16 -g actors/bub/bub_eyes.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bub/bub_fins.rgba16 -g actors/bub/bub_fins.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bub/bub_scales.rgba16 -g actors/bub/bub_scales.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/water_ring/water_ring.rgba16 -g actors/water_ring/water_ring.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/treasure_chest/treasure_chest_front.rgba16 -g actors/treasure_chest/treasure_chest_front.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/treasure_chest/treasure_chest_lock.rgba16 -g actors/treasure_chest/treasure_chest_lock.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/treasure_chest/treasure_chest_lock_top.rgba16 -g actors/treasure_chest/treasure_chest_lock_top.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/treasure_chest/treasure_chest_side.rgba16 -g actors/treasure_chest/treasure_chest_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/koopa_flag/koopa_flag_banner.rgba16 -g actors/koopa_flag/koopa_flag_banner.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/poundable_pole/poundable_pole_side.rgba16 -g actors/poundable_pole/poundable_pole_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/poundable_pole/poundable_pole_top.rgba16 -g actors/poundable_pole/poundable_pole_top.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/koopa/koopa_eye_border.rgba16 -g actors/koopa/koopa_eye_border.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/koopa/koopa_eyes_closed.rgba16 -g actors/koopa/koopa_eyes_closed.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/koopa/koopa_eyes_open.rgba16 -g actors/koopa/koopa_eyes_open.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/koopa/koopa_nostrils.rgba16 -g actors/koopa/koopa_nostrils.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/koopa/koopa_shell_back.rgba16 -g actors/koopa/koopa_shell_back.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/koopa/koopa_shell_front.rgba16 -g actors/koopa/koopa_shell_front.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/koopa/koopa_shell_front_top.rgba16 -g actors/koopa/koopa_shell_front_top.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/koopa/koopa_shoe.rgba16 -g actors/koopa/koopa_shoe.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/piranha_plant/piranha_plant_bottom_lip.rgba16 -g actors/piranha_plant/piranha_plant_bottom_lip.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/piranha_plant/piranha_plant_leaf.rgba16 -g actors/piranha_plant/piranha_plant_leaf.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/piranha_plant/piranha_plant_skin.rgba16 -g actors/piranha_plant/piranha_plant_skin.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/piranha_plant/piranha_plant_stem.rgba16 -g actors/piranha_plant/piranha_plant_stem.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/piranha_plant/piranha_plant_tongue.rgba16 -g actors/piranha_plant/piranha_plant_tongue.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/piranha_plant/piranha_plant_tooth.rgba16 -g actors/piranha_plant/piranha_plant_tooth.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/whomp/whomp_back.rgba16 -g actors/whomp/whomp_back.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/whomp/whomp_face.rgba16 -g actors/whomp/whomp_face.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/whomp/whomp_hand.rgba16 -g actors/whomp/whomp_hand.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/whomp/whomp_surface.rgba16 -g actors/whomp/whomp_surface.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/chain_ball/chain_ball.rgba16 -g actors/chain_ball/chain_ball.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/chain_chomp/chain_chomp_bright_shine.rgba16 -g actors/chain_chomp/chain_chomp_bright_shine.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/chain_chomp/chain_chomp_dull_shine.rgba16 -g actors/chain_chomp/chain_chomp_dull_shine.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/chain_chomp/chain_chomp_eye.rgba16 -g actors/chain_chomp/chain_chomp_eye.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/chain_chomp/chain_chomp_tongue.rgba16 -g actors/chain_chomp/chain_chomp_tongue.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/chain_chomp/chain_chomp_tooth.rgba16 -g actors/chain_chomp/chain_chomp_tooth.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/lakitu_cameraman/lakitu_camera_lens.rgba16 -g actors/lakitu_cameraman/lakitu_camera_lens.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/lakitu_cameraman/lakitu_cameraman_cloud_face_unused.rgba16 -g actors/lakitu_cameraman/lakitu_cameraman_cloud_face_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/lakitu_cameraman/lakitu_cameraman_eyes_closed.rgba16 -g actors/lakitu_cameraman/lakitu_cameraman_eyes_closed.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/lakitu_cameraman/lakitu_cameraman_eyes_open.rgba16 -g actors/lakitu_cameraman/lakitu_cameraman_eyes_open.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/lakitu_cameraman/lakitu_cameraman_frown.rgba16 -g actors/lakitu_cameraman/lakitu_cameraman_frown.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/lakitu_cameraman/lakitu_cameraman_shell.rgba16 -g actors/lakitu_cameraman/lakitu_cameraman_shell.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/toad/toad_face.rgba16 -g actors/toad/toad_face.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/toad/toad_head.rgba16 -g actors/toad/toad_head.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mips/mips_eyes.rgba16 -g actors/mips/mips_eyes.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/boo_castle/bbh_boo_eyes.rgba16 -g actors/boo_castle/bbh_boo_eyes.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/boo_castle/bbh_boo_mouth.rgba16 -g actors/boo_castle/bbh_boo_mouth.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/chillychief/chill_bully_eye.rgba16 -g actors/chillychief/chill_bully_eye.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/chillychief/chill_bully_left_side.rgba16 -g actors/chillychief/chill_bully_left_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/chillychief/chill_bully_right_side.rgba16 -g actors/chillychief/chill_bully_right_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/moneybag/moneybag_eyes.rgba16 -g actors/moneybag/moneybag_eyes.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/moneybag/moneybag_mouth.rgba16 -g actors/moneybag/moneybag_mouth.rgba16.png -f rgba16
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/actors/group12_geo.o actors/group12_geo.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/actors/group0_geo.o actors/group0_geo.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/actors/group13_geo.o actors/group13_geo.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/actors/group16_geo.o actors/group16_geo.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/actors/group15_geo.o actors/group15_geo.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/actors/group14_geo.o actors/group14_geo.c
tools/n64graphics -i build/us_pc/actors/mr_i_eyeball/mr_i_eyeball_left_side.rgba16 -g actors/mr_i_eyeball/mr_i_eyeball_left_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mr_i_eyeball/mr_i_eyeball_right_side.rgba16 -g actors/mr_i_eyeball/mr_i_eyeball_right_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mr_i_iris/mr_i_iris_closed.rgba16 -g actors/mr_i_iris/mr_i_iris_closed.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mr_i_iris/mr_i_iris_mostly_closed.rgba16 -g actors/mr_i_iris/mr_i_iris_mostly_closed.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mr_i_iris/mr_i_iris_mostly_open.rgba16 -g actors/mr_i_iris/mr_i_iris_mostly_open.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mr_i_iris/mr_i_iris_open.rgba16 -g actors/mr_i_iris/mr_i_iris_open.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/swoop/swoop_body.rgba16 -g actors/swoop/swoop_body.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/swoop/swoop_eye.rgba16 -g actors/swoop/swoop_eye.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/swoop/swoop_nose.rgba16 -g actors/swoop/swoop_nose.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/swoop/swoop_wing.rgba16 -g actors/swoop/swoop_wing.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/snufit/snufit_body.rgba16 -g actors/snufit/snufit_body.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/snufit/snufit_eye.rgba16 -g actors/snufit/snufit_eye.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/snufit/snufit_mask_strap.rgba16 -g actors/snufit/snufit_mask_strap.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/snufit/snufit_mouth.rgba16 -g actors/snufit/snufit_mouth.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/dorrie/dorrie_eye.rgba16 -g actors/dorrie/dorrie_eye.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/dorrie/dorrie_skin.rgba16 -g actors/dorrie/dorrie_skin.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/dorrie/dorrie_tongue.rgba16 -g actors/dorrie/dorrie_tongue.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/scuttlebug/scuttlebug_eye.rgba16 -g actors/scuttlebug/scuttlebug_eye.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/scuttlebug/scuttlebug_iris.rgba16 -g actors/scuttlebug/scuttlebug_iris.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/scuttlebug/scuttlebug_left_side.rgba16 -g actors/scuttlebug/scuttlebug_left_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/scuttlebug/scuttlebug_leg.rgba16 -g actors/scuttlebug/scuttlebug_leg.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/scuttlebug/scuttlebug_right_side.rgba16 -g actors/scuttlebug/scuttlebug_right_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/yellow_sphere_small/small_yellow_sphere.rgba16 -g actors/yellow_sphere_small/small_yellow_sphere.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/hoot/hoot_eyes.rgba16 -g actors/hoot/hoot_eyes.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/hoot/hoot_wing.rgba16 -g actors/hoot/hoot_wing.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/hoot/hoot_wing_tip.rgba16 -g actors/hoot/hoot_wing_tip.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/yoshi_egg/yoshi_egg_0_unused.rgba16 -g actors/yoshi_egg/yoshi_egg_0_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/yoshi_egg/yoshi_egg_1_unused.rgba16 -g actors/yoshi_egg/yoshi_egg_1_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/yoshi_egg/yoshi_egg_2_unused.rgba16 -g actors/yoshi_egg/yoshi_egg_2_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/yoshi_egg/yoshi_egg_3_unused.rgba16 -g actors/yoshi_egg/yoshi_egg_3_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/yoshi_egg/yoshi_egg_4_unused.rgba16 -g actors/yoshi_egg/yoshi_egg_4_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/yoshi_egg/yoshi_egg_5_unused.rgba16 -g actors/yoshi_egg/yoshi_egg_5_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/yoshi_egg/yoshi_egg_6_unused.rgba16 -g actors/yoshi_egg/yoshi_egg_6_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/yoshi_egg/yoshi_egg_7_unused.rgba16 -g actors/yoshi_egg/yoshi_egg_7_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/thwomp/thwomp_face.rgba16 -g actors/thwomp/thwomp_face.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/thwomp/thwomp_surface.rgba16 -g actors/thwomp/thwomp_surface.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bullet_bill/bullet_bill_eye.rgba16 -g actors/bullet_bill/bullet_bill_eye.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bullet_bill/bullet_bill_mouth.rgba16 -g actors/bullet_bill/bullet_bill_mouth.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/heave_ho/heave-ho_arm_ornament.rgba16 -g actors/heave_ho/heave-ho_arm_ornament.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/heave_ho/heave-ho_face.rgba16 -g actors/heave_ho/heave-ho_face.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/heave_ho/heave-ho_logo.rgba16 -g actors/heave_ho/heave-ho_logo.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/heave_ho/heave-ho_platform.rgba16 -g actors/heave_ho/heave-ho_platform.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/heave_ho/heave-ho_roller.rgba16 -g actors/heave_ho/heave-ho_roller.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/heave_ho/heave-ho_turnkey.rgba16 -g actors/heave_ho/heave-ho_turnkey.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bully/bully_eye.rgba16 -g actors/bully/bully_eye.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bully/bully_horn.rgba16 -g actors/bully/bully_horn.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bully/bully_left_side.rgba16 -g actors/bully/bully_left_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bully/bully_right_side.rgba16 -g actors/bully/bully_right_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/king_bobomb/bob-omb_buddy_body_unused.rgba16 -g actors/king_bobomb/bob-omb_buddy_body_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/king_bobomb/bob-omb_buddy_left_side_unused.rgba16 -g actors/king_bobomb/bob-omb_buddy_left_side_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/king_bobomb/bob-omb_buddy_right_side_unused.rgba16 -g actors/king_bobomb/bob-omb_buddy_right_side_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/king_bobomb/king_bob-omb_arm.rgba16 -g actors/king_bobomb/king_bob-omb_arm.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/king_bobomb/king_bob-omb_body_unused.rgba16 -g actors/king_bobomb/king_bob-omb_body_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/king_bobomb/king_bob-omb_crown_rim.rgba16 -g actors/king_bobomb/king_bob-omb_crown_rim.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/king_bobomb/king_bob-omb_eyes.rgba16 -g actors/king_bobomb/king_bob-omb_eyes.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/king_bobomb/king_bob-omb_hand.rgba16 -g actors/king_bobomb/king_bob-omb_hand.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/king_bobomb/king_bob-omb_left_side.rgba16 -g actors/king_bobomb/king_bob-omb_left_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/king_bobomb/king_bob-omb_right_side.rgba16 -g actors/king_bobomb/king_bob-omb_right_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/water_bubble/water_bubble.rgba16 -g actors/water_bubble/water_bubble.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/clam_shell/clam_shell_mouth.rgba16 -g actors/clam_shell/clam_shell_mouth.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/clam_shell/clam_shell.rgba16 -g actors/clam_shell/clam_shell.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/manta/manta_eye.rgba16 -g actors/manta/manta_eye.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/manta/manta_fin_corner.rgba16 -g actors/manta/manta_fin_corner.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/manta/manta_fin_edge.rgba16 -g actors/manta/manta_fin_edge.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/manta/manta_gills.rgba16 -g actors/manta/manta_gills.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/sushi/sushi_eye.rgba16 -g actors/sushi/sushi_eye.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/sushi/sushi_snout.rgba16 -g actors/sushi/sushi_snout.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/sushi/sushi_tooth.rgba16 -g actors/sushi/sushi_tooth.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/unagi/unagi_body.rgba16 -g actors/unagi/unagi_body.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/unagi/unagi_eye.rgba16 -g actors/unagi/unagi_eye.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/unagi/unagi_head_base.rgba16 -g actors/unagi/unagi_head_base.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/unagi/unagi_mouth.rgba16 -g actors/unagi/unagi_mouth.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/unagi/unagi_tail.rgba16 -g actors/unagi/unagi_tail.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/unagi/unagi_tooth.rgba16 -g actors/unagi/unagi_tooth.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/whirlpool/whirlpool.ia16 -g actors/whirlpool/whirlpool.ia16.png -f ia16
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/actors/group17_geo.o actors/group17_geo.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/actors/group1_geo.o actors/group1_geo.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/actors/group2_geo.o actors/group2_geo.c
tools/n64graphics -i build/us_pc/actors/klepto/klepto_beak.rgba16 -g actors/klepto/klepto_beak.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/klepto/klepto_chest_tuft.rgba16 -g actors/klepto/klepto_chest_tuft.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/klepto/klepto_eye.rgba16 -g actors/klepto/klepto_eye.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/klepto/klepto_wing_flap.rgba16 -g actors/klepto/klepto_wing_flap.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/klepto/klepto_wing.rgba16 -g actors/klepto/klepto_wing.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/eyerok/eyerok_bricks.rgba16 -g actors/eyerok/eyerok_bricks.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/eyerok/eyerok_eye_closed.rgba16 -g actors/eyerok/eyerok_eye_closed.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/eyerok/eyerok_eye_mostly_closed.rgba16 -g actors/eyerok/eyerok_eye_mostly_closed.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/eyerok/eyerok_eye_mostly_open.rgba16 -g actors/eyerok/eyerok_eye_mostly_open.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/eyerok/eyerok_eye_open.rgba16 -g actors/eyerok/eyerok_eye_open.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/pokey/pokey_body.rgba16 -g actors/pokey/pokey_body.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/pokey/pokey_face_blink.rgba16 -g actors/pokey/pokey_face_blink.rgba16.png -f rgba16
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/actors/group3_geo.o actors/group3_geo.c
tools/n64graphics -i build/us_pc/actors/pokey/pokey_face.rgba16 -g actors/pokey/pokey_face.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/tornado/tornado.ia16 -g actors/tornado/tornado.ia16.png -f ia16
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/actors/group4_geo.o actors/group4_geo.c
tools/n64graphics -i build/us_pc/actors/monty_mole_hole/monty_mole_hole.ia16 -g actors/monty_mole_hole/monty_mole_hole.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/monty_mole/monty_mole_cheek.rgba16 -g actors/monty_mole/monty_mole_cheek.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/monty_mole/monty_mole_claw.rgba16 -g actors/monty_mole/monty_mole_claw.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/monty_mole/monty_mole_eye.rgba16 -g actors/monty_mole/monty_mole_eye.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/monty_mole/monty_mole_nose.rgba16 -g actors/monty_mole/monty_mole_nose.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/monty_mole/monty_mole_tooth.rgba16 -g actors/monty_mole/monty_mole_tooth.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/smoke/smoke.ia16 -g actors/smoke/smoke.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/ukiki/ukiki_butt.rgba16 -g actors/ukiki/ukiki_butt.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/ukiki/ukiki_face_blink.rgba16 -g actors/ukiki/ukiki_face_blink.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/ukiki/ukiki_face.rgba16 -g actors/ukiki/ukiki_face.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/ukiki/ukiki_fur.rgba16 -g actors/ukiki/ukiki_fur.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/fwoosh/fwoosh_face.ia16 -g actors/fwoosh/fwoosh_face.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/spindrift/spindrift_face.rgba16 -g actors/spindrift/spindrift_face.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/spindrift/spindrift_head.rgba16 -g actors/spindrift/spindrift_head.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/spindrift/spindrift_leaf.rgba16 -g actors/spindrift/spindrift_leaf.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/spindrift/spindrift_petal.rgba16 -g actors/spindrift/spindrift_petal.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/penguin/penguin_beak.rgba16 -g actors/penguin/penguin_beak.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/penguin/penguin_eye_angry.rgba16 -g actors/penguin/penguin_eye_angry.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/penguin/penguin_eye_angry_unused.rgba16 -g actors/penguin/penguin_eye_angry_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/penguin/penguin_eye_closed.rgba16 -g actors/penguin/penguin_eye_closed.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/penguin/penguin_eye_half_closed.rgba16 -g actors/penguin/penguin_eye_half_closed.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/penguin/penguin_eye_open.rgba16 -g actors/penguin/penguin_eye_open.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/snowman/mr_blizzard_eye.rgba16 -g actors/snowman/mr_blizzard_eye.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/snowman/mr_blizzard_left_side.rgba16 -g actors/snowman/mr_blizzard_left_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/snowman/mr_blizzard_mitten.rgba16 -g actors/snowman/mr_blizzard_mitten.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/snowman/mr_blizzard_mouth.rgba16 -g actors/snowman/mr_blizzard_mouth.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/snowman/mr_blizzard_right_side.rgba16 -g actors/snowman/mr_blizzard_right_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/capswitch/cap_switch_base.rgba16 -g actors/capswitch/cap_switch_base.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/capswitch/cap_switch_head.ia16 -g actors/capswitch/cap_switch_head.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/springboard/springboard_base_unused.rgba16 -g actors/springboard/springboard_base_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/springboard/springboard_top_unused.rgba16 -g actors/springboard/springboard_top_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bookend/bookend_cover.rgba16 -g actors/bookend/bookend_cover.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bookend/bookend_mouth.rgba16 -g actors/bookend/bookend_mouth.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bookend/bookend_pages.rgba16 -g actors/bookend/bookend_pages.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bookend/bookend_spine.rgba16 -g actors/bookend/bookend_spine.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bookend/bookend_tooth.rgba16 -g actors/bookend/bookend_tooth.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/book/book_cover.rgba16 -g actors/book/book_cover.rgba16.png -f rgba16
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/actors/group5_geo.o actors/group5_geo.c
tools/n64graphics -i build/us_pc/actors/chair/chair_bottom.rgba16 -g actors/chair/chair_bottom.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/chair/chair_front.rgba16 -g actors/chair/chair_front.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/chair/chair_leg.rgba16 -g actors/chair/chair_leg.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/chair/chair_surface_unused.rgba16 -g actors/chair/chair_surface_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mad_piano/mad_piano_body.rgba16 -g actors/mad_piano/mad_piano_body.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mad_piano/mad_piano_keys_corner.rgba16 -g actors/mad_piano/mad_piano_keys_corner.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mad_piano/mad_piano_keys_edge.rgba16 -g actors/mad_piano/mad_piano_keys_edge.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mad_piano/mad_piano_keys.rgba16 -g actors/mad_piano/mad_piano_keys.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mad_piano/mad_piano_mouth.rgba16 -g actors/mad_piano/mad_piano_mouth.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mad_piano/mad_piano_tooth.rgba16 -g actors/mad_piano/mad_piano_tooth.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/boo/boo_eyes.rgba16 -g actors/boo/boo_eyes.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/boo/boo_mouth.rgba16 -g actors/boo/boo_mouth.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/haunted_cage/bbh_cage_bars.rgba16 -g actors/haunted_cage/bbh_cage_bars.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/haunted_cage/bbh_cage_double_ornament.rgba16 -g actors/haunted_cage/bbh_cage_double_ornament.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/haunted_cage/bbh_cage_floor.rgba16 -g actors/haunted_cage/bbh_cage_floor.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/haunted_cage/bbh_cage_garbage.rgba16 -g actors/haunted_cage/bbh_cage_garbage.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/haunted_cage/bbh_cage_ornament.rgba16 -g actors/haunted_cage/bbh_cage_ornament.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/haunted_cage/bbh_cage_wooden_base.rgba16 -g actors/haunted_cage/bbh_cage_wooden_base.rgba16.png -f rgba16
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/actors/group6_geo.o actors/group6_geo.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/actors/group7_geo.o actors/group7_geo.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/actors/group8_geo.o actors/group8_geo.c
cpp -P -I . levels/level_headers.h.in | python3 tools/output_level_headers.py > build/us_pc/include/level_headers.h
tools/n64graphics -i build/us_pc/textures/cave/hmc_textures.00000.rgba16 -g textures/cave/hmc_textures.00000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/cave/hmc_textures.01000.rgba16 -g textures/cave/hmc_textures.01000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/cave/hmc_textures.01800.rgba16 -g textures/cave/hmc_textures.01800.rgba16.png -f rgba16
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/levels/entry.o levels/entry.c
tools/n64graphics -i build/us_pc/textures/cave/hmc_textures.02800.rgba16 -g textures/cave/hmc_textures.02800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/cave/hmc_textures.03000.rgba16 -g textures/cave/hmc_textures.03000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/cave/hmc_textures.03800.rgba16 -g textures/cave/hmc_textures.03800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/cave/hmc_textures.04800.rgba16 -g textures/cave/hmc_textures.04800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/cave/hmc_textures.05800.rgba16 -g textures/cave/hmc_textures.05800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/cave/hmc_textures.06800.rgba16 -g textures/cave/hmc_textures.06800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/cave/hmc_textures.07000.rgba16 -g textures/cave/hmc_textures.07000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/cave/hmc_textures.07800.rgba16 -g textures/cave/hmc_textures.07800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/cave/hmc_textures.08800.rgba16 -g textures/cave/hmc_textures.08800.rgba16.png -f rgba16
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/actors/group9_geo.o actors/group9_geo.c
tools/n64graphics -i build/us_pc/textures/cave/hmc_textures.09800.rgba16 -g textures/cave/hmc_textures.09800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/cave/hmc_textures.0A000.rgba16 -g textures/cave/hmc_textures.0A000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/cave/hmc_textures.0A800.rgba16 -g textures/cave/hmc_textures.0A800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/cave/hmc_textures.0B800.ia16 -g textures/cave/hmc_textures.0B800.ia16.png -f ia16
tools/n64graphics -i build/us_pc/textures/cave/hmc_textures.0C000.ia16 -g textures/cave/hmc_textures.0C000.ia16.png -f ia16
tools/n64graphics -i build/us_pc/textures/effect/bubble.06048.rgba16 -g textures/effect/bubble.06048.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/effect/flower.00008.rgba16 -g textures/effect/flower.00008.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/effect/flower.00808.rgba16 -g textures/effect/flower.00808.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/effect/flower.01008.rgba16 -g textures/effect/flower.01008.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/effect/flower.01808.rgba16 -g textures/effect/flower.01808.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/effect/lava_bubble.02020.rgba16 -g textures/effect/lava_bubble.02020.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/effect/lava_bubble.02820.rgba16 -g textures/effect/lava_bubble.02820.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/effect/lava_bubble.03020.rgba16 -g textures/effect/lava_bubble.03020.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/effect/lava_bubble.03820.rgba16 -g textures/effect/lava_bubble.03820.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/effect/lava_bubble.04020.rgba16 -g textures/effect/lava_bubble.04020.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/effect/lava_bubble.04820.rgba16 -g textures/effect/lava_bubble.04820.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/effect/lava_bubble.05020.rgba16 -g textures/effect/lava_bubble.05020.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/effect/lava_bubble.05820.rgba16 -g textures/effect/lava_bubble.05820.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/effect/tiny_bubble.0684C.rgba16 -g textures/effect/tiny_bubble.0684C.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/effect/tiny_bubble.06AD8.rgba16 -g textures/effect/tiny_bubble.06AD8.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.00000.rgba16 -g textures/fire/lll_textures.00000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.00800.rgba16 -g textures/fire/lll_textures.00800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.01000.rgba16 -g textures/fire/lll_textures.01000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.01800.rgba16 -g textures/fire/lll_textures.01800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.02000.rgba16 -g textures/fire/lll_textures.02000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.02800.rgba16 -g textures/fire/lll_textures.02800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.03000.rgba16 -g textures/fire/lll_textures.03000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.03800.rgba16 -g textures/fire/lll_textures.03800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.04000.rgba16 -g textures/fire/lll_textures.04000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.04800.rgba16 -g textures/fire/lll_textures.04800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.05000.rgba16 -g textures/fire/lll_textures.05000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.05800.rgba16 -g textures/fire/lll_textures.05800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.06000.rgba16 -g textures/fire/lll_textures.06000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.06800.rgba16 -g textures/fire/lll_textures.06800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.07000.rgba16 -g textures/fire/lll_textures.07000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.07800.rgba16 -g textures/fire/lll_textures.07800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.08000.rgba16 -g textures/fire/lll_textures.08000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.08800.rgba16 -g textures/fire/lll_textures.08800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.09000.rgba16 -g textures/fire/lll_textures.09000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.09800.rgba16 -g textures/fire/lll_textures.09800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.0A000.rgba16 -g textures/fire/lll_textures.0A000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.0A800.rgba16 -g textures/fire/lll_textures.0A800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.0B000.rgba16 -g textures/fire/lll_textures.0B000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.0B800.rgba16 -g textures/fire/lll_textures.0B800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.00000.rgba16 -g textures/generic/bob_textures.00000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.00800.rgba16 -g textures/generic/bob_textures.00800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.01000.rgba16 -g textures/generic/bob_textures.01000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.01800.rgba16 -g textures/generic/bob_textures.01800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.02000.rgba16 -g textures/generic/bob_textures.02000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.02800.rgba16 -g textures/generic/bob_textures.02800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.03000.rgba16 -g textures/generic/bob_textures.03000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.03800.rgba16 -g textures/generic/bob_textures.03800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.04000.rgba16 -g textures/generic/bob_textures.04000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.04800.rgba16 -g textures/generic/bob_textures.04800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.05000.rgba16 -g textures/generic/bob_textures.05000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.05800.rgba16 -g textures/generic/bob_textures.05800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.06000.rgba16 -g textures/generic/bob_textures.06000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.07000.rgba16 -g textures/generic/bob_textures.07000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.07800.rgba16 -g textures/generic/bob_textures.07800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.08000.rgba16 -g textures/generic/bob_textures.08000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.08800.rgba16 -g textures/generic/bob_textures.08800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.09000.rgba16 -g textures/generic/bob_textures.09000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.09800.rgba16 -g textures/generic/bob_textures.09800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.0A000.rgba16 -g textures/generic/bob_textures.0A000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.0A800.rgba16 -g textures/generic/bob_textures.0A800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.0B000.ia16 -g textures/generic/bob_textures.0B000.ia16.png -f ia16
tools/n64graphics -i build/us_pc/textures/grass/wf_textures.00000.rgba16 -g textures/grass/wf_textures.00000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/grass/wf_textures.00800.rgba16 -g textures/grass/wf_textures.00800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/grass/wf_textures.01000.rgba16 -g textures/grass/wf_textures.01000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/grass/wf_textures.01800.rgba16 -g textures/grass/wf_textures.01800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/grass/wf_textures.02000.rgba16 -g textures/grass/wf_textures.02000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/grass/wf_textures.02800.rgba16 -g textures/grass/wf_textures.02800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/grass/wf_textures.03000.rgba16 -g textures/grass/wf_textures.03000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/grass/wf_textures.03800.rgba16 -g textures/grass/wf_textures.03800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/grass/wf_textures.04000.rgba16 -g textures/grass/wf_textures.04000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/grass/wf_textures.04800.rgba16 -g textures/grass/wf_textures.04800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/grass/wf_textures.05000.rgba16 -g textures/grass/wf_textures.05000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/grass/wf_textures.05800.rgba16 -g textures/grass/wf_textures.05800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/grass/wf_textures.06000.rgba16 -g textures/grass/wf_textures.06000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/grass/wf_textures.06800.rgba16 -g textures/grass/wf_textures.06800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/grass/wf_textures.07000.rgba16 -g textures/grass/wf_textures.07000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/grass/wf_textures.07800.rgba16 -g textures/grass/wf_textures.07800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/grass/wf_textures.08000.rgba16 -g textures/grass/wf_textures.08000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/grass/wf_textures.08800.rgba16 -g textures/grass/wf_textures.08800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/grass/wf_textures.09000.rgba16 -g textures/grass/wf_textures.09000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/grass/wf_textures.09800.rgba16 -g textures/grass/wf_textures.09800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/grass/wf_textures.0A000.rgba16 -g textures/grass/wf_textures.0A000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/grass/wf_textures.0A800.rgba16 -g textures/grass/wf_textures.0A800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/grass/wf_textures.0B000.ia16 -g textures/grass/wf_textures.0B000.ia16.png -f ia16
tools/n64graphics -i build/us_pc/textures/grass/wf_textures.0B800.ia16 -g textures/grass/wf_textures.0B800.ia16.png -f ia16
tools/n64graphics -i build/us_pc/textures/inside/inside_castle_textures.00000.rgba16 -g textures/inside/inside_castle_textures.00000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/inside/inside_castle_textures.01000.rgba16 -g textures/inside/inside_castle_textures.01000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/inside/inside_castle_textures.02000.rgba16 -g textures/inside/inside_castle_textures.02000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/inside/inside_castle_textures.03000.rgba16 -g textures/inside/inside_castle_textures.03000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/inside/inside_castle_textures.03800.rgba16 -g textures/inside/inside_castle_textures.03800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/inside/inside_castle_textures.04000.rgba16 -g textures/inside/inside_castle_textures.04000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/inside/inside_castle_textures.04800.rgba16 -g textures/inside/inside_castle_textures.04800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/inside/inside_castle_textures.05000.rgba16 -g textures/inside/inside_castle_textures.05000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/inside/inside_castle_textures.05800.rgba16 -g textures/inside/inside_castle_textures.05800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/inside/inside_castle_textures.06000.rgba16 -g textures/inside/inside_castle_textures.06000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/inside/inside_castle_textures.07000.rgba16 -g textures/inside/inside_castle_textures.07000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/inside/inside_castle_textures.08000.rgba16 -g textures/inside/inside_castle_textures.08000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/inside/inside_castle_textures.08800.rgba16 -g textures/inside/inside_castle_textures.08800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/inside/inside_castle_textures.09000.rgba16 -g textures/inside/inside_castle_textures.09000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/inside/inside_castle_textures.0A000.rgba16 -g textures/inside/inside_castle_textures.0A000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/inside/inside_castle_textures.0B000.rgba16 -g textures/inside/inside_castle_textures.0B000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/inside/inside_castle_textures.0B800.rgba16 -g textures/inside/inside_castle_textures.0B800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/machine/ttc_textures.00000.rgba16 -g textures/machine/ttc_textures.00000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/machine/ttc_textures.00800.rgba16 -g textures/machine/ttc_textures.00800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/machine/ttc_textures.01000.rgba16 -g textures/machine/ttc_textures.01000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/machine/ttc_textures.01800.rgba16 -g textures/machine/ttc_textures.01800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/machine/ttc_textures.02000.rgba16 -g textures/machine/ttc_textures.02000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/machine/ttc_textures.02800.rgba16 -g textures/machine/ttc_textures.02800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/machine/ttc_textures.03000.rgba16 -g textures/machine/ttc_textures.03000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/machine/ttc_textures.03800.rgba16 -g textures/machine/ttc_textures.03800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/machine/ttc_textures.04000.rgba16 -g textures/machine/ttc_textures.04000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/machine/ttc_textures.05000.rgba16 -g textures/machine/ttc_textures.05000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/machine/ttc_textures.05800.rgba16 -g textures/machine/ttc_textures.05800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/machine/ttc_textures.06000.rgba16 -g textures/machine/ttc_textures.06000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/machine/ttc_textures.06800.rgba16 -g textures/machine/ttc_textures.06800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/machine/ttc_textures.07000.rgba16 -g textures/machine/ttc_textures.07000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/machine/ttc_textures.07800.rgba16 -g textures/machine/ttc_textures.07800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/machine/ttc_textures.08000.rgba16 -g textures/machine/ttc_textures.08000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/machine/ttc_textures.08400.rgba16 -g textures/machine/ttc_textures.08400.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/mountain/ttm_textures.00000.rgba16 -g textures/mountain/ttm_textures.00000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/mountain/ttm_textures.00800.rgba16 -g textures/mountain/ttm_textures.00800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/mountain/ttm_textures.01800.rgba16 -g textures/mountain/ttm_textures.01800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/mountain/ttm_textures.02800.rgba16 -g textures/mountain/ttm_textures.02800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/mountain/ttm_textures.03000.rgba16 -g textures/mountain/ttm_textures.03000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/mountain/ttm_textures.03800.rgba16 -g textures/mountain/ttm_textures.03800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/mountain/ttm_textures.04000.rgba16 -g textures/mountain/ttm_textures.04000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/mountain/ttm_textures.04800.rgba16 -g textures/mountain/ttm_textures.04800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/mountain/ttm_textures.05000.rgba16 -g textures/mountain/ttm_textures.05000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/mountain/ttm_textures.05800.rgba16 -g textures/mountain/ttm_textures.05800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/mountain/ttm_textures.06800.rgba16 -g textures/mountain/ttm_textures.06800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/mountain/ttm_textures.07000.rgba16 -g textures/mountain/ttm_textures.07000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/mountain/ttm_textures.07800.rgba16 -g textures/mountain/ttm_textures.07800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/mountain/ttm_textures.08000.rgba16 -g textures/mountain/ttm_textures.08000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/mountain/ttm_textures.08800.rgba16 -g textures/mountain/ttm_textures.08800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/mountain/ttm_textures.09800.rgba16 -g textures/mountain/ttm_textures.09800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/mountain/ttm_textures.0A000.rgba16 -g textures/mountain/ttm_textures.0A000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/mountain/ttm_textures.0A800.rgba16 -g textures/mountain/ttm_textures.0A800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/mountain/ttm_textures.0B000.rgba16 -g textures/mountain/ttm_textures.0B000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/mountain/ttm_textures.0B800.rgba16 -g textures/mountain/ttm_textures.0B800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/mountain/ttm_textures.0C000.rgba16 -g textures/mountain/ttm_textures.0C000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/outside/castle_grounds_textures.00000.rgba16 -g textures/outside/castle_grounds_textures.00000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/outside/castle_grounds_textures.00800.rgba16 -g textures/outside/castle_grounds_textures.00800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/outside/castle_grounds_textures.01000.rgba16 -g textures/outside/castle_grounds_textures.01000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/outside/castle_grounds_textures.02000.rgba16 -g textures/outside/castle_grounds_textures.02000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/outside/castle_grounds_textures.03000.rgba16 -g textures/outside/castle_grounds_textures.03000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/outside/castle_grounds_textures.03800.rgba16 -g textures/outside/castle_grounds_textures.03800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/outside/castle_grounds_textures.04000.rgba16 -g textures/outside/castle_grounds_textures.04000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/outside/castle_grounds_textures.04800.rgba16 -g textures/outside/castle_grounds_textures.04800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/outside/castle_grounds_textures.05800.rgba16 -g textures/outside/castle_grounds_textures.05800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/outside/castle_grounds_textures.06000.rgba16 -g textures/outside/castle_grounds_textures.06000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/outside/castle_grounds_textures.06800.rgba16 -g textures/outside/castle_grounds_textures.06800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/outside/castle_grounds_textures.07800.rgba16 -g textures/outside/castle_grounds_textures.07800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/outside/castle_grounds_textures.08000.rgba16 -g textures/outside/castle_grounds_textures.08000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/outside/castle_grounds_textures.08800.rgba16 -g textures/outside/castle_grounds_textures.08800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/outside/castle_grounds_textures.09000.rgba16 -g textures/outside/castle_grounds_textures.09000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/outside/castle_grounds_textures.09800.rgba16 -g textures/outside/castle_grounds_textures.09800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/outside/castle_grounds_textures.0A000.rgba16 -g textures/outside/castle_grounds_textures.0A000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/outside/castle_grounds_textures.0A800.rgba16 -g textures/outside/castle_grounds_textures.0A800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/outside/castle_grounds_textures.0B000.rgba16 -g textures/outside/castle_grounds_textures.0B000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/outside/castle_grounds_textures.0B400.rgba16 -g textures/outside/castle_grounds_textures.0B400.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/outside/castle_grounds_textures.0BC00.ia16 -g textures/outside/castle_grounds_textures.0BC00.ia16.png -f ia16
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.05900.ia4 -g textures/segment2/font_graphics.05900.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.05940.ia4 -g textures/segment2/font_graphics.05940.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.05980.ia4 -g textures/segment2/font_graphics.05980.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.059C0.ia4 -g textures/segment2/font_graphics.059C0.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.05A00.ia4 -g textures/segment2/font_graphics.05A00.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.05A40.ia4 -g textures/segment2/font_graphics.05A40.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.05A80.ia4 -g textures/segment2/font_graphics.05A80.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.05AC0.ia4 -g textures/segment2/font_graphics.05AC0.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.05B00.ia4 -g textures/segment2/font_graphics.05B00.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.05B40.ia4 -g textures/segment2/font_graphics.05B40.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.05B80.ia4 -g textures/segment2/font_graphics.05B80.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.05BC0.ia4 -g textures/segment2/font_graphics.05BC0.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.05C00.ia4 -g textures/segment2/font_graphics.05C00.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.05C40.ia4 -g textures/segment2/font_graphics.05C40.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.05C80.ia4 -g textures/segment2/font_graphics.05C80.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.05CC0.ia4 -g textures/segment2/font_graphics.05CC0.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.05D00.ia4 -g textures/segment2/font_graphics.05D00.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.05D40.ia4 -g textures/segment2/font_graphics.05D40.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.05D80.ia4 -g textures/segment2/font_graphics.05D80.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.05DC0.ia4 -g textures/segment2/font_graphics.05DC0.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.05E00.ia4 -g textures/segment2/font_graphics.05E00.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.05E40.ia4 -g textures/segment2/font_graphics.05E40.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.05E80.ia4 -g textures/segment2/font_graphics.05E80.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.05EC0.ia4 -g textures/segment2/font_graphics.05EC0.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.05F00.ia4 -g textures/segment2/font_graphics.05F00.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.05F40.ia4 -g textures/segment2/font_graphics.05F40.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.05F80.ia4 -g textures/segment2/font_graphics.05F80.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.05FC0.ia4 -g textures/segment2/font_graphics.05FC0.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.06000.ia4 -g textures/segment2/font_graphics.06000.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.06040.ia4 -g textures/segment2/font_graphics.06040.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.06080.ia4 -g textures/segment2/font_graphics.06080.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.060C0.ia4 -g textures/segment2/font_graphics.060C0.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.06100.ia4 -g textures/segment2/font_graphics.06100.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.06140.ia4 -g textures/segment2/font_graphics.06140.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.06180.ia4 -g textures/segment2/font_graphics.06180.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.061C0.ia4 -g textures/segment2/font_graphics.061C0.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.06200.ia4 -g textures/segment2/font_graphics.06200.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.06240.ia4 -g textures/segment2/font_graphics.06240.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.06280.ia4 -g textures/segment2/font_graphics.06280.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.062C0.ia4 -g textures/segment2/font_graphics.062C0.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.06300.ia4 -g textures/segment2/font_graphics.06300.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.06340.ia4 -g textures/segment2/font_graphics.06340.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.06380.ia4 -g textures/segment2/font_graphics.06380.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.063C0.ia4 -g textures/segment2/font_graphics.063C0.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.06400.ia4 -g textures/segment2/font_graphics.06400.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.06410.ia1 -g textures/segment2/font_graphics.06410.ia1.png -f ia1
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.06420.ia1 -g textures/segment2/font_graphics.06420.ia1.png -f ia1
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.06440.ia4 -g textures/segment2/font_graphics.06440.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.06480.ia4 -g textures/segment2/font_graphics.06480.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.064C0.ia4 -g textures/segment2/font_graphics.064C0.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.06500.ia4 -g textures/segment2/font_graphics.06500.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.06540.ia4 -g textures/segment2/font_graphics.06540.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.06580.ia4 -g textures/segment2/font_graphics.06580.ia4.png -f ia4
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/bin/debug_level_select.o bin/debug_level_select.c
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.065C0.ia4 -g textures/segment2/font_graphics.065C0.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.06600.ia4 -g textures/segment2/font_graphics.06600.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.06640.ia4 -g textures/segment2/font_graphics.06640.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.06680.ia4 -g textures/segment2/font_graphics.06680.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.066C0.ia4 -g textures/segment2/font_graphics.066C0.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.06700.ia4 -g textures/segment2/font_graphics.06700.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.06740.ia4 -g textures/segment2/font_graphics.06740.ia4.png -f ia4
tools/n64graphics -i build/us_pc/textures/segment2/font_graphics.06780.ia4 -g textures/segment2/font_graphics.06780.ia4.png -f ia4
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cpp -P -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB text/define_text.inc.c -o - -I text/us/ | tools/textconv charmap.txt - build/us_pc/text/us/define_text.inc.c
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tools/n64graphics -i build/us_pc/textures/snow/ccm_textures.07000.rgba16 -g textures/snow/ccm_textures.07000.rgba16.png -f rgba16
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tools/n64graphics -i build/us_pc/textures/snow/ccm_textures.08800.rgba16 -g textures/snow/ccm_textures.08800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/snow/ccm_textures.09000.ia16 -g textures/snow/ccm_textures.09000.ia16.png -f ia16
tools/n64graphics -i build/us_pc/textures/snow/ccm_textures.09800.ia16 -g textures/snow/ccm_textures.09800.ia16.png -f ia16
tools/n64graphics -i build/us_pc/textures/spooky/bbh_textures.00000.rgba16 -g textures/spooky/bbh_textures.00000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/spooky/bbh_textures.00800.rgba16 -g textures/spooky/bbh_textures.00800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/spooky/bbh_textures.01800.rgba16 -g textures/spooky/bbh_textures.01800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/spooky/bbh_textures.02800.rgba16 -g textures/spooky/bbh_textures.02800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/spooky/bbh_textures.03800.rgba16 -g textures/spooky/bbh_textures.03800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/spooky/bbh_textures.04800.rgba16 -g textures/spooky/bbh_textures.04800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/spooky/bbh_textures.05000.rgba16 -g textures/spooky/bbh_textures.05000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/spooky/bbh_textures.06000.rgba16 -g textures/spooky/bbh_textures.06000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/spooky/bbh_textures.06800.rgba16 -g textures/spooky/bbh_textures.06800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/spooky/bbh_textures.07000.rgba16 -g textures/spooky/bbh_textures.07000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/spooky/bbh_textures.08000.rgba16 -g textures/spooky/bbh_textures.08000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/spooky/bbh_textures.08800.rgba16 -g textures/spooky/bbh_textures.08800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/spooky/bbh_textures.09000.rgba16 -g textures/spooky/bbh_textures.09000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/spooky/bbh_textures.0A000.rgba16 -g textures/spooky/bbh_textures.0A000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/spooky/bbh_textures.0A800.ia16 -g textures/spooky/bbh_textures.0A800.ia16.png -f ia16
tools/n64graphics -i build/us_pc/textures/spooky/bbh_textures.0B000.ia16 -g textures/spooky/bbh_textures.0B000.ia16.png -f ia16
tools/n64graphics -i build/us_pc/textures/spooky/bbh_textures.0B800.ia16 -g textures/spooky/bbh_textures.0B800.ia16.png -f ia16
tools/n64graphics -i build/us_pc/textures/title_screen_bg/title_screen_bg.001C0.rgba16 -g textures/title_screen_bg/title_screen_bg.001C0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/title_screen_bg/title_screen_bg.00E40.rgba16 -g textures/title_screen_bg/title_screen_bg.00E40.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/title_screen_bg/title_screen_bg.01AC0.rgba16 -g textures/title_screen_bg/title_screen_bg.01AC0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/title_screen_bg/title_screen_bg.02740.rgba16 -g textures/title_screen_bg/title_screen_bg.02740.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/title_screen_bg/title_screen_bg.033C0.rgba16 -g textures/title_screen_bg/title_screen_bg.033C0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/title_screen_bg/title_screen_bg.04040.rgba16 -g textures/title_screen_bg/title_screen_bg.04040.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/title_screen_bg/title_screen_bg.04CC0.rgba16 -g textures/title_screen_bg/title_screen_bg.04CC0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/title_screen_bg/title_screen_bg.05940.rgba16 -g textures/title_screen_bg/title_screen_bg.05940.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/water/jrb_textures.00000.rgba16 -g textures/water/jrb_textures.00000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/water/jrb_textures.00800.rgba16 -g textures/water/jrb_textures.00800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/water/jrb_textures.01800.rgba16 -g textures/water/jrb_textures.01800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/water/jrb_textures.02800.rgba16 -g textures/water/jrb_textures.02800.rgba16.png -f rgba16
In file included from text/define_text.inc.c:45:
text/us/dialogs.h:2028:7: warning: trigraph '??!' ignored, use '-trigraphs' to enable [-Wtrigraphs]
2028 | missed??!!\n\
In file included from text/define_text.inc.c:53:
text/us/dialogs.h:2028:7: warning: trigraph '??!' ignored, use '-trigraphs' to enable [-Wtrigraphs]
2028 | missed??!!\n\
In file included from text/define_text.inc.c:59:
text/us/dialogs.h:2028:7: warning: trigraph '??!' ignored, use '-trigraphs' to enable [-Wtrigraphs]
2028 | missed??!!\n\
tools/n64graphics -i build/us_pc/textures/water/jrb_textures.03800.rgba16 -g textures/water/jrb_textures.03800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/water/jrb_textures.04800.rgba16 -g textures/water/jrb_textures.04800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/water/jrb_textures.05800.rgba16 -g textures/water/jrb_textures.05800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/water/jrb_textures.06000.rgba16 -g textures/water/jrb_textures.06000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/water/jrb_textures.06800.rgba16 -g textures/water/jrb_textures.06800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/water/jrb_textures.07800.rgba16 -g textures/water/jrb_textures.07800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/water/jrb_textures.08800.rgba16 -g textures/water/jrb_textures.08800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/water/jrb_textures.09000.rgba16 -g textures/water/jrb_textures.09000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/water/jrb_textures.0A000.rgba16 -g textures/water/jrb_textures.0A000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/water/jrb_textures.0A800.rgba16 -g textures/water/jrb_textures.0A800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/water/jrb_textures.0B800.rgba16 -g textures/water/jrb_textures.0B800.rgba16.png -f rgba16
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/cheats.o src/pc/cheats.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/ini.o src/pc/ini.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/configfile.o src/pc/configfile.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/cliopts.o src/pc/cliopts.c
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/mixer.o src/pc/mixer.c
src/pc/pc_main.c: In function 'dispatch_audio_sptask':
src/pc/pc_main.c:64:43: warning: unused parameter 'spTask' [-Wunused-parameter]
64 | void dispatch_audio_sptask(struct SPTask *spTask) {
| ~~~~~~~~~~~~~~~^~~~~~
src/pc/pc_main.c: In function 'set_vblank_handler':
src/pc/pc_main.c:67:29: warning: unused parameter 'index' [-Wunused-parameter]
67 | void set_vblank_handler(s32 index, struct VblankHandler handler, OSMesgQueue queue, OSMesg *msg) {
| ~~~~^~~~~
src/pc/pc_main.c:67:58: warning: unused parameter 'handler' [-Wunused-parameter]
67 | void set_vblank_handler(s32 index, struct VblankHandler handler, OSMesgQueue queue, OSMesg *msg) {
| ~~~~~~~~~~~~~~~~~~~~~~^~~~~~~
src/pc/pc_main.c:67:80: warning: unused parameter 'queue' [-Wunused-parameter]
67 | void set_vblank_handler(s32 index, struct VblankHandler handler, OSMesgQueue queue, OSMesg *msg) {
| ~~~~~~~~~~~~~^~~~~
src/pc/pc_main.c:67:95: warning: unused parameter 'msg' [-Wunused-parameter]
67 | void set_vblank_handler(s32 index, struct VblankHandler handler, OSMesgQueue queue, OSMesg *msg) {
| ~~~~~~~~^~~
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/pc_main.o src/pc/pc_main.c
src/pc/platform.c:93:10: fatal error: SDL2/SDL.h: No such file or directory
93 | #include <SDL2/SDL.h>
| ^~~~~~~~~~~~
compilation terminated.
make: *** [Makefile:1010: build/us_pc/src/pc/platform.o] Error 1
make: *** Waiting for unfinished jobs....
cc -c -O2 -I include -I lib/APCpp -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DEXT_OPTIONS_MENU -o build/us_pc/data/behavior_data.o data/behavior_data.c
